top of page
ORIGINAL BIG BANNER_edited.png
Writer's pictureRKDM

Sidarhael Dragonchess

Sidarhael Dragonchess is a deeply strategic and spiritually enriching game rooted in the ancient traditions of the elven realms. The game is played on a three-tiered, steppe-like pyramid board, representing different planes of existence: the Upper Board (Astral Plane, Upper Planes), the Middle Board (Material Plane, Elemental Planes), and the Lower Board (Shadowfell, Nine Hells). Each plane is vividly illustrated with fantastical and abstract elements, creating a dynamic and immersive gameplay environment. Players command armies of dragon pieces and other mythical creatures, each with unique abilities and movements that reflect their origins in draconic lore and cosmology.


The primary objective of Sidarhael Dragonchess is to achieve either harmony or chaos, depending on the faction a player represents. One player controls the Metallic Dragons, embodying harmony, wisdom, and protection, while the other commands the Chromatic Dragons, representing chaos, power, and disruption. The game is played over twelve rounds, with each player taking turns to move their pieces across the three planes. Each dragon piece has distinct movements and special abilities, such as the Gold Dragon's healing aura or the Red Dragon's fire breath, which players must strategically utilize to capture their opponent's pieces and dominate the planes.

A key aspect of Sidarhael Dragonchess is the interplay between the different planes and the strategic depth it adds to the game. Pieces can transition between planes under specific conditions, allowing for complex maneuvers and tactical advantages. Capturing mechanics have ripple effects, influencing adjacent squares and potentially altering the balance of power across the board. The game also emphasizes ethical and cosmological lessons, encouraging players to reflect on the broader implications of their moves and the eternal struggle between harmony and chaos. Through this intricate blend of strategy, spirituality, and lore, Sidarhael Dragonchess offers a rich and profound gaming experience. Handout: A Letter Nailed on the Door of the The Southgate Tavern, Vaingate


To the Esteemed Patrons of Sidarhael Dragonchess,

For countless generations, Sidarhael Dragonchess has been a beacon of our elven heritage, embodying the profound wisdom, ethics, and strategic mastery of our ancestors. This ancient game, revered and cherished, was crafted to reflect the intricate dance of cosmic forces and the moral fabric of our world. Yet now, under the heavy hand of King Ivran of Tu'Leratheon, this sacred tradition teeters on the brink of ruin.



The Boards of Existence

King Ivran’s reckless meddling with the sacred boards has shattered their very essence, transforming the serene Astral Plane and Upper Planes into erratic chaos, blemishing the Material and Elemental Planes with trifling embellishments, and twisting the Shadowfell and the Nine Hells into realms of unchecked chaos.



The Pieces and Their Divine Roles

The once noble conflict between the Metallic and Chromatic Dragons has been twisted by King Ivran’s whimsical decrees. The Metallic Dragons are now mere shadows of their former selves, reduced to trivial tasks and hollow enhancements, while the Chromatic Dragons have become exaggerated parodies, their once fearsome abilities now mere mockeries.



Movement and the Dance of the Planes

Ivran’s nonsensical rules render plane transitions trivial, eroding their strategic depth and betraying the game’s core principles. The so-called enhanced abilities of each piece are but pale imitations, and the new capturing mechanics, overly complex and disruptive, fail to capture the deeper cosmic balance.



The Grand Objective: Dominating the Planes

The game’s twelve rounds are now rigid and overly structured, stifling the natural flow and forcing a dichotomy that undermines the game’s true essence. Ivran’s new hierarchy is an artificial imposition, distorting the natural order and convoluting the elegance of tradition.



Epilogue: The Dual Nature of King Ivran’s Edicts

In conclusion, the edicts of King Ivran of Tu'Leratheon have desecrated Sidarhael Dragonchess. These changes have stripped the game of its sacred complexity and ethical depth, replacing them with shallow imitations and convoluted mechanics. Yet, Ivran’s changes, though misguided, possess a certain twisted genius. With minor adjustments to realign them with cosmic harmony, these innovations could elevate Sidarhael Dragonchess to new heights. As this revised game spreads from town to town, let us strive to refine and restore it, preserving its profound lessons while embracing the potential for greater wisdom.



Let the patrons of this esteemed Dragonchess den in Vaingate remember and honor the true essence of Sidarhael Dragonchess, resisting the misguided edicts that seek to corrupt it.



Nailed with defiance and conviction by a true lover of Sidarhael's ancient traditions.


17 views0 comments

Recent Posts

See All

Comments


bottom of page